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A few nice Weight loss images I found:

The zombies and their magical shepherds
Weight loss
Image by jon_a_ross
Battle report here jon-a-ross.livejournal.com/949385.html

Battle Report: 1000 points Khorne Daemons vs. 1000 points Zombies (Vampire Counts)
Six turns (plus one) Zombies move first.

The zombie hordes had seen one battle before, that against the beasts of Chaos army. In that struggle the zombies were counted as the losers, with much of their army ripped to pieces. But it had moments where a zombie victory seemed possible. So the zombies are pulled out again to battle against 1000 points of Khorne daemons. 4 groups of 40 zombies, each with a standard and a musician are lead by one necromancer with all the spells on his corpse cart and another necromancer on foot with the book of dancing dead.

The khorne forces are lead by one Herald of Khorne with flaming attacks and body armour. The mighty herald joins a unit of 11 bloodletters with full command and will lead two more units of 10 bloodletters (full command) and two groups of flesh hounds into battle (11 total). The bloodletters are mostly untried in Fantasy, having seen some action in 40K. In 40K they are excellent marine killers but not so good against guardsmen. We shall see how they do against the fantasy undead.

Unlike the last time the zombies fought with seven pieces of terrain crowding the battlefield, we go with a lightly dotted landscape. One hill crested with heads from a lost civilization. The monolith (one of many that dot my warhammer world) and a small hill with more rocks on it are all that can be seen.

With the zombie first move the plan is straight forward. The necromancer will use the book to move one group of zombies in the south forward in an effort to flank the line of daemons when they hit the zombies in the middle of the table. A group of zombies is raised from the dead and bolstered with more zombies to intercept the approaching flesh hounds in the north. The magic phase goes almost entirely the way the undead wish, with the zombie general getting both his spells cast, as well as the bound spells all working. Only the necromancer on foot fails his spell, rolling a single die looking for 4.

The Daemons of Khorne move forward, not recklessly but carefully. Both groups of flesh hounds are moved to flank, one in the north and one in the south. The bloodletters themselves move forward slowly. One unit of ten on each side of their commander and his unit of 11. (I deployed them in file of 4 because I thought that was legal. As I understand now looking over the rules that 4 is 6th edition thinking and it has to be 5 for 7th edition. I’ll double check later, but carried on the battle regardless.)

Zombie turn two was more slowing shifting forward with failed charges from the lead zombies. More dead summoned, with the raise dead spell being stopped by the dice. It also allowed the daemons to stop the corpse cart from granting strikes first to the zombies around it. That power will promise to be painful.

Daemon turn 2 is marked by charging. Four units charge into the zombies and deal heavy damage. Over 20 zombies fall either through injury or their magic failing to hold them together. The herald and his unit score only 2 kills, even after rerolling to hit because of their hatred. This results in the herald’s unit losing combat and making a leadership test itself.

Zombie turn 3 sees another group of zombies launch a charge against the bloodletter line. This time the zombies are able to flank and will add their weight to pushing the bloodletters down. The dispel dice come up snake eyes, giving the zombies total control over the rest of the magic phase. More undead are raised into existence to flank charge next turn, while a number of the existing units are increased in size. The bloodletters which are being flanked are having terrible luck rolling dice, scoring four ones to hit and one one to wound. In that battle the daemons will end up losing combat and having three lost to warp instability.

Daemon turn 3 has the daemons with their only unengaged unit, the flesh hounds in the south, attempt to charge the zombies and come up short. The rest of the daemons have no choice but to attempt to slay the unliving foes that now threaten to pull them down. Much to the horror of the daemons, they actually use more of their number this turn then they slay zombies. The corpse cart has given the zombies unnatural speed. It accounted for very little last phase but this time the daemons feel their low toughness score. The one group of daemons fighting off 60 zombies, 11 at a time, end up losing combat so badly that between the wounds from the zombies and daemonic instability they are wiped out. Now it becomes 35 daemons against 150 zombies or so.

Zombie turn 4 sees the zombies push in towards the bloodletters. Both the remaining bloodletter groups are now fighting on two sides, with the herald of khorne and his bloodletters being attacked by over 60 zombies. The magic phase goes to the undead as the dispel dice are held to cancel the strike first powers of the corpse cart. Thus another group of zombies can be summoned and added to. This group shall be used to flank the flesh hounds when they charge into the zombie mess.

The close combat phase also goes badly for the bloodletters. Another bad roll off the bloodletters results in only a single zombie death and then a loss of combat for the daemons. Five daemons die in the center and five zombies, not an exchange rate the daemons can afford. The only upside is that the flesh hounds have an excellent round against the zombies they were fighting in the north, destroying the group completely after the leadership test.

Daemon turn 4 has the few remaining bloodletters worried. They are both fighting battles on two sides, against foes that are just strong enough to wound them one third of the time, and who hit them one third of the time. Sure one third of the time they save the wound, but the numbers against them are adding up.

Lucky, the flesh hounds of khorne are able to both smash into the zombie horde like bookends. It took the group in the south four turns to finally get into combat, but thankfully it is going to be worth the wait. The flesh hounds hit the zombies and kill six on the first impact. The zombie horde makes the snake eyes leadership test and loses no more members.

In the north the flesh hounds also strike into the zombies, and the zombies fail their leadership with an eleven. The general will be able to give his leadership to them, but still a large number of zombies fall as the magic that bounds them together fails against the flesh hounds.

Zombie turn five has the zombies looking not as impressive as before. The necromancer on foot is trying to stay out of the way of the khorne daemons should they win, while the general on the corpse cart is trying to get his cart into a position to maximize the strike first power. The flesh hounds in the south get charged by zombies, trying to break them.

The magic phase doesn’t work as well for the zombies, as they are attempting to boost their zombie’s attacks and numbers. Another group of zombies is summoned to rear charge the flesh hounds next turn if possible. The book of dancing is able to allow a group of six zombies to attack now out of turn, an attack that kills two daemons. However, that is the only good thing that happens for the zombies this phase, as the last remains of the group that the flesh hounds charged fall. Another daemon falls in the other combats, but they manage to take twelve zombies with them.

Daemon turn five is the final nail in the coffin of the zombies. The flesh hounds, having ripped through two groups of zombies, are free to charge the necromancer general on the corpse cart. The ranks are redressed to bring the maximum bloodletters against the zombies in the north, and the battle will come to a head here.

The flesh hounds are able to rip the corpse cart to pieces, even with its regeneration. The necromancer lands on his feet against the flesh hounds, worried. The other zombies also lose their various combats. Eighteen daemons remain out of the forty three that launched the battle. There are still over 100 zombies in play but it doesn’t look good for them.

Zombie turn six has the zombies in a tough place. Their general is in single combat against six flesh hounds of khorne. Their zombie hordes are two large blocks and then four small blocks being threatened. A group of zombies that were summoned last turn to attack the flesh hounds get their chance, rushing in to attempt to save the general. Using all their magic the zombies try to get strike first and extra attacks for the zombies against those flesh hounds.

It isn’t enough, as the flesh hounds are able to rip the necromancer general into pieces. However, all that magic being shot around allows the zombies to catch and rip the daemon herald of khorne and his bloodletter escort into pieces. The herald himself falls to daemonic instability as two of his escort fell to zombie claws. So at the end of the turn we have both generals dead and the combat coming to an end. The zombies hold themselves together well with the general dead, only a handful die.

Daemon turn six has the daemons pushing forward their advantage and cutting down the necromancer on foot with their last bloodletters. The flesh hounds keep chewing into their zombie targets. One group of zombies will be lost, leaving fourteen daemons of khorne against 56 zombies. The ratio of zombie to daemon is finally swinging in favour of the daemons.

Thus ends the official six turns of the game, with the points saying that the daemons of khorne have won. 725 or so points for the zombies and 950 or so points for the daemons of khorne. A close match in the end, and close enough that it calls for one more turn.

Turn seven for the zombies sees some bad leadership rolls with their general dead. One group of zombies fighting the flesh hounds in the north falls apart completely, while the other two groups, even with their losses, are able to charge the last bloodletters. The zombies are then able to pull those last bloodletters to pieces, without giving the bloodletters a chance to strike back.

Daemon turn seven has the flesh hounds charge one group of zombies, smashing through it and following up against to the final group of zombies.

And as the game was down to three units, I kept going. Zombie turn eight has a handful of zombies fall without the magic of their general holding them together, but the flesh hounds fail to wound a zombie on their own. In revenge the zombies are able to pull down one flesh hound, after instability rolls.

The second group of flesh hounds joins into the battle against the zombies and it will end quickly with the zombies putting up some brief struggle.

Dave, Mick, Craig
Weight loss
Image by Eva Rinaldi Celebrity and Live Music Photographer
Mick Cutajar bio World class judo competitor; Commonwealth Judo gold medallist

Name: Mick "CUTTA" CUTAJAR
Hails From: Wollongong, NSW
Height: 182 cm / 6′
Weight: 100 kg / 220 lb
Discipline: Judo / MMA-Pangration 38yrs in total
Team: Judo club wollongong & CUTTA’s submission fighting
Trainer: kristof and john
Record: 13 pro fights win: 8 – loss: 4 – draw: 1
Titles/Accomplishments: Mick is a superstar of Australian MMA. His domestic achievements include a win over Dave FRENDIN in 1999 and a brutal Knockout over the very highly touted Al REYNISH (1999)fresh off a TKO win over Elvis SINOSIC. Mick is also a superbly credentialled international judo player having won Australian, European and Japanese titles. He is a current 5th dan Kodokan Judo Australia black belt was recently awarded his kodokan 4th dan by world number 1 koji komlock in 2012 , was was a reserve for the 2008 Olympic judo team and was the first ex prisoner to qualify and was a member of the Malta Olympic team 2001. Current #1 Heavyweight contender.

My Judo (book by Mick Cutajar)
My Judo has become a way of life not only to me but also to those around me. The foundations were set from a very young age through to growing up ‘My Judo’ is something that will guide you throughout your life.
For years now I have tried and tested many techniques. To my mind this is what makes a well-rounded judo player. You must be able to visualize the techniques firstly and then, to apply them in a practical manner.

This is not a beginners training book, commonsense and the correct guidance are the essentials of learning these techniques, as most of the techniques shown in this book can be used in all martial art type sport such as judo, striking jujitsu and full submission no rules contests. However, some techniques are forbidden in competitions and randori (training).
Judo has that right to be fully experienced by all who wish to learn. We as coaches, trainers and instructors must maintain the roots of our sport so that Professor Jigoro Kano’s art is not lost because of contest rule changes and restrictions that limit the full flow of Judo in its natural sense. It is incredible how many other martial artists have copied Jigoro Kano’s deadlier moves and renamed them. Today Judo is the pre-eminent Olympic / Martial Art Sport.
Counters and Combinations are hard to come by so I hope you enjoy the few techniques that may entice you to be creative in your own development and continue your quest to learn and achieve your goals as a practitioner of the magnificent art of Judo.

Introduction to Biography "Two Worlds"

"Two Worlds" tells the astounding story of Mick Cutajar a young boy initially afraid of the dark to his journey into the dark world of Security, Personal protection, Debt collection leading to a three-year jail sentence for armed robbery. This was where he learned to inhabit a new world which eventually aided him to be become a human being concerned with helping others in countless endeavours.

This man was transformed to a new world of University Psychology Tutor; World-class award winning Martial Artist and Specialist for special Interest group.MOTIVATIONAL SPEAKER

"Two Worlds" blends electrifying tales of fact and fiction, photography and anecdotes about those who knew the specialist who inhabits two worlds.

PREVIOUS MEDIA APPEARANCES
TV FILM RADIO

All Saints. Mission Impossible, headland, UNDERBELLY, KIMON AND ALSO DID ALL THE FIGHT CHOREOGRAPHING, 1 and 2. ABC. I 98 FM Illawarra Neighbours Blue Murder Wave FM Illawarra Headlands Australian Film Fight
Numerous interviews: Specialist Martial Art Choreography)
Prime Capital & WIN Wollongong.

ADULT CONFIDENCE AND DEVELOPMENT COURSES currently running
1. Life Without Barriers
Autistic Association group of NSW. Teaching personal self defence, coordination, motivation & reduction ob weight.

2. Stranger Danger AND ANTI BULLYING or Kids
Sports Judo and danger awareness, control anti social behaviour, increase motivation & confidence lectures and techniques.

3. Training self-defence and confidence for adults.
Specialising in obesity control, exercise management, personal heath responsiveness and affirmative social conduct.( Wollongong; Sydney; Gold Coast and Southern Highlands.)

4. Free School training and social behaviour management.
Specialising in psychology applied awareness control and direction. Developing confidence and social responsibility through a series of physical exercises.

5. Devised "PSRP" Personal Safety & Risk Prevention.
This is a unique program for employees of eg: NAB; COMMONWEALTH BANK; STATE EMPLOYEES and CBD workers. It takes place at their respective place of employment and runs
once a week for six weeks creating confidence and self defence techniques whilst at work, walking to and from work and traveling home on public transport.

Mick Cutajar’s sporting / achievements record
•Current commonwealth judo champion masters 2012
•Current osaka international champion, Japan 2012, silver in 2010 bronze in 2008
•5th Place in world masters judo champion, Germany 2011
•4X world cup Ju-jitsu gold medallist & National grand champion form 1998-2006
•Reserve for the 2008 Olympic Judo team
•• Australian Judo Team member for the 2006 Oceania championships (Tahiti)
•• 6 X Australian Kodokan Judo Champion u/100kg
•
•• Oceania World Cup Judo championships 3rd place (05)
•• Became the first person in Australia to complete Diploma level in Martial Art from the AUSTRALIAN Collage of SPORTS development, Melbourne. Allowing me to now run Austudy approved martial arts career training for youth, Pensioners, school leavers, long term unemployed & security personal.

Total history of each art
In April of 2001, I was selected to represent the Malta Olympic Committee in the small nations games which were held at San Marino in may2001. I competed in, Malta winning the selections, Italy where I won sliver, San Marino where I won bronze, training camps were also held at Geneva & Rome 2001

Judo
38 years in judo 5th Dan, Senior Coach & examiner.
Winner of gold silver & bronze medals at Invitation Internationals QLD. VIC. NSW, 93 94, 99, 2000. Olympic trials 1988, 1992- 4th.
Oceania games silver 2008.
Country champion in 3 divisions for 3 years, winner of 25 state titles.
Australian judo champion university games 2000,2001,2003. (this is the 3rd gold out of the 6 medals won by me for the University of Wollongong).
Finished,2nd in the Geneva international 2001, finished 3rd in Small nations games 2001 representing the Malta Olympic Committee.
Australian Kodokan Judo champion 2002, 2nd & 2 gold in 2003, silver 2004. Gold u/100kgs & vet gold 2005
Pan Pacific 2002 -04 Internationals gold in the u/100kgs 2nd,0/100kgs.
2003 Masters games 1st u/100 & 2nd in the open. Australian representative at the Osaka International Judo championships 8th

Training camps at the AIS Canberra 88, 91, Colorado springs 91, Italy 2001, Malta 2001, Geneva 2001& San Marino 2001.
Pangration, 6th Dan, Senior Coach & examiner .Australian champion 2000, 2001,2003.
Winner of the A.P.F player of the year 2001, 5 gold’s state titles,
2nd in the world titles Greece 2000,
1st in the world titles selection u/100 & open. Pangration
Was selected to represent Australia at the 2003 world titles in Greece September 03.

Goshin-jitsu Judo: 2nd Dan, Senior Coach & examiner 5 gold, 2 silver. ISKA world cup Ju-jitsu gold medallist (1999,-2006)
Player of the year 1999. ISKA National world cup jujitsu champion

Ultimate fighting (vale tudo rules) NO RULES undefeated champion Heavy weight champion 1999-2004 including fox fights.
fights:13 , win 8, 4loss, 1 draw 7 by KO, Australian rep, in Japan, Greece, Korea and New Zealand, Queensland.

Garcinia atroviridis Griff. ex T.Anderson
Weight loss
Image by Ahmad Fuad Morad
Bukit Tagar, Selangor, Malaysia.

Garcinia atroviridis Griff. ex T.Anderson. Clusiaceae. CN: [Malay – Asam gelugur, Asam gelugo, Asam keping]. Native to India, Myanmar, Thailand, Malaysia. A large rainforest tree native to peninsular Malaysia. This species grows wild throughout peninsular Malaysia but is also widely cultivated owing to its economic and medicinal value. The Asam Gelugur tree grows to a height of more than 20m and has a long trunk, smooth grey bark and drooping branches. The leaves are dark green, shiny, long and narrow with a pointed tip and upturned edges. The flowers are dark red. The round fruits are borne singly on twig ends about 7 – 10 cm in diameter. The ripe fruits are bright orange yellow, which are sliced, dried and used in preparing local dishes. The fruit contains citric acids, such as tartaric, malic and ascorbic acids, hydroxycitric acid, and flavonoids. Asam fruit contains various forms of fruiting acids and has been used for centuries by the Malaysian villages as both a cooking ingredient and weight loss agent. The presence of hydrocitric acid has been proven scientifically to breakdown of excess body fats.

Ref and suggested reading:
www.ars-grin.gov/cgi-bin/npgs/html/taxon.pl?429725
en.wikipedia.org/wiki/Garcinia_atroviridis

 
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